0.9.5 Language Button Broken[Fixed]

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omalleypat
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0.9.5 Language Button Broken[Fixed]

Post by omalleypat »

The Languages button in preferences appears to be broken in the 0.9.5 branch.
Nikolay
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Re: 0.9.5 Language Button Broken

Post by Nikolay »

It's working for me (Windows XP).
elliswr
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Re: 0.9.5 Language Button Broken

Post by elliswr »

Confirmed broken on Mac.

Note to self: add this to our 0.9.5.0 "TODO before release" list.
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Re: 0.9.5 Language Button Broken

Post by omalleypat »

This fixes it for me...Wes, can you verify? I think it is an XCode issue with the runtime/resources folder, the en and help folders aren't created inside the Resources folder when I build.

/src/util.cpp

Code: Select all

@@ -186,7 +186,7 @@
 	wxString langPath = fname.GetPath(wxPATH_GET_VOLUME)
 		+ wxT("//en//");
 #if defined (__WXMAC__) || defined (__WXOSX__)
-	langPath = wxT("MMEX.app/Contents/Resources/en/");
+	langPath = wxT("MMEX.app/Contents/Resources/");
 #endif
 #if defined (__WXGTK__)
     mmApp->m_locale.AddCatalogLookupPathPrefix(fname.GetPath(wxPATH_GET_VOLUME));
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Re: 0.9.5 Language Button Broken

Post by elliswr »

I figure it would be better to actually move the files rather than change the code, because I want to move to using wxStandardPaths in the near future for all the resource files. This will lead to more code sharing between the different operating systems and less #if #else statements.

So to fix this without changing the current code and put the files in the place I originally intended, I created a new build phase, made it's destination Resources and added a Path of "en". Then I added all the files from within the en folder and voila we have what we want.

Here is a screen shot showing the settings.
Screen shot 2009-10-18 at 5.41.30 PM.png
Good catch, Pat.
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